Application of game design elements on higher education in Computer Science

2021

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DOI 10.1109/icecco53203.2021.9663756
Data confidence 70 medium
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Abstract

This paper includes a brief explanation of Game Design and its mechanics, Gamification, and how it has been studied and used in existing research works. Existing research works were analyzed and compared with this work. Later in this paper, the attempt to integrate such game mechanics as easter eggs hunting into online distance learning of Computer science courses in higher education was demonstrated. In the end, the results of the experiment are discussed in the conclusion section, and the future work of the continuation of applying non-obligatory gamified course content is explained.