Texturing method of the full pixel dynamic range

2018

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DOI 10.1117/12.2500789
Data confidence 70 medium
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Abstract

This paper highlights lights in a volume-oriented rendering which features a lot of advanced techniques intended to synthesize a highly realistic visual environment for a diverse set of applications. According to proposed method there is almost no need to go higher than 12 bits if the illumination models is computed at a higher resolution because it is then possible to distribute a particular texture over a restricted range of the full pixel dynamic range.