Abstract
Gamification is widely discussed as an approach to increasing engagement in educational contexts; however, its effectiveness remains inconsistent and highly dependent on design and implementation. This paper introduces Achievement Surfers, a gamified learning framework implemented as a 3D runner that converts spreadsheet-based question sets into playable revision levels. The paper presents the system and reports results of a playtest conducted with forty-five university students to validate the feasibility of the approach. Results indicate positive engagement and usability, suggesting that the framework can support repeated interaction with learning material and provide a foundation for further experimental evaluation.