VR and AR technologies in contemporary cultural space

2023

Full text Open access: Gold Metadata (CSL-JSON)
DOI 10.31489/2024hph1/225-236
Data confidence 70 medium
How this score is calculated

It is built from checkable properties of the record itself: whether the article has a DOI, how many independent sources confirmed its data, whether the required fields are filled in, and how recent the latest confirmation is. Disagreement between sources and a missing identifier lower it. A value of 80 or above means the record was published without further checking; 60 to 79 means it is published at reduced confidence, with a manual check advisable. A record verified by an editor by hand is never pushed below 90 by a recalculation. This scores our data about the article, not the article itself.

Abstract

The article deals with the topics related to the application of virtual and augmented reality technologies in the sphere of culture and art. The essence characteristics of VR and AR-technologies are given. The essence of the concept of “immersiveness”is revealed. Techno-technological aspects of VR and AR technology in the modern cultural space are as well as cultural aspects. The main regularities and peculiarities of virtual and augmented reality technologies' interaction with the sectors of cultural space open both for immersive influ-ence and for the use of one or another visualization technique ―with cinematography, museum business, tourism, theatre, fine arts ―were revealed. The factors determining the nature of mutual influence between culture and the latest technologies have been analyzed. Besides, the article presents a number of tasks per-formed with the use of immersive technologies and examples of their use in the “Arte-fact”program. The problematic points in the application of VR and AR technologies have been identified, concerning both socio-ethical and marketing factors. The conclusion is made that the use of the latest technologies in the cultural sphere contributes to overcoming the boundaries between the various sectors of creative activity,creates the prerequisites for transforming culture into a single information and semantic space.