Realistic stereo visualization system architecture using ray tracing

2018

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DOI 10.1117/12.2501601
Data confidence 70 medium
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Abstract

The article considers experience of creating of system of realistic 3D stereo visualization by raytracing method on GPU basis. The basic organization of such 3D stereo visualization systems and parallel architecture of computing systems for realistic synthesis of stereo images by raytracing method were proposed. The developed architecture of 3D stereo visualization systems is able to solve the problem associated with middle 3D scene complexity image synthesis in real-time mode.