MODELING IN STUDYING COMPUTER GRAPHICS IN THE FUNDAMENTALIZATION OF COMPUTER SCIENCE

2019

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DOI 10.52571/ptq.v16.n32.2019.773_periodico32_pgs_755_767.pdf
Data confidence 70 medium
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Abstract

The aim of the study was to develop an effective method of teaching computer graphics using information models. The authors conducted a pedagogical experiment, which consisted of two stages: ascertaining and teaching. The experiment involved 30 students and teachers in computer science. At the ascertaining stage, the state of students' practical knowledge and skills in computer graphics was analyzed. The authors had the following tasks at the first stage: to develop and describe the components, evaluation criteria and development levels of the motivation for studying computer graphics; design a diagnostic complex aimed at studying the development of the main components of the motivation for studying computer graphics; to identify the features of the development of the main components and levels of motivation for studying computer graphics in traditional learning environments. The teaching stage allowed to check the effectiveness of the task system developed by the authors, as well as the author’s methodology of using information modeling in computer graphics. In order to test the accuracy of experimental learning, the authors used the method of comparing the level of mastering the educational material of students in the control and experimental classes and the probabilistic method. For this purpose, control tests were conducted, the results of which were subjected to qualitative analysis. The results of the pedagogical experiment indicated the effectiveness of the proposed method of using computer information modeling in teaching computer graphics. Also, the authors developed a set of teaching and applied research tasks.