Use of new technologies in physics studying

2019

Closed access Metadata (CSL-JSON)
DOI 10.1145/3330431.3330450
Data confidence 85 high
How this score is calculated

It is built from checkable properties of the record itself: whether the article has a DOI, how many independent sources confirmed its data, whether the required fields are filled in, and how recent the latest confirmation is. Disagreement between sources and a missing identifier lower it. A value of 80 or above means the record was published without further checking; 60 to 79 means it is published at reduced confidence, with a manual check advisable. A record verified by an editor by hand is never pushed below 90 by a recalculation. This scores our data about the article, not the article itself.

Abstract

Modern education is impossible to imagine without information and communication technologies, which are developing at an enormous pace. Currently, the perception of students can be improved through the use of new technologies. The results of the development of the software application "Electronic laboratory (E-lab)" are presented. The lab is implemented as an application with a set of practical tasks, laboratory works, animations and theoretical tasks to study physics using augmented and virtual reality technologies. Unity 3D cross-platform environment was chosen as the development platform. The main functionality was written in C#. Graphic models were created using Substance Painter. The article describes the development process of the presented application, its functionality, as well as the user interface.