Using Video Games as a Tool in Math Education

2023

Closed access Metadata (CSL-JSON)
DOI 10.1109/sist58284.2023.10223532
Data confidence 70 medium
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Abstract

Today, you can see how children are increasingly spending their free time playing desktop or mobile video games. The question then becomes whether a simple hobby can be turned into a rewarding learning pastime? In the introduction of the article, the current situation and the problem that video games can create and the direction in which it can be solved using video games will be considered. The literature review considers some interesting aspects and conclusions of earlier similar studies. The methodology will present plans for quantitative and qualitative surveys of the population and a proposal for the development of a gaming product for educational purposes. The results will show what the situation is and what people's opinion about the use of video games in education. All the data obtained will help in the development of an educational project. Summing up, we will talk about the meaning and significance of the project and similar ideas in the modern world.