Improvement of high school students foreign-language skills through development of their lexical minimum

2023

Closed access Metadata (CSL-JSON)
DOI 10.31489/2023ped1/192-197
Data confidence 70 medium
How this score is calculated

It is built from checkable properties of the record itself: whether the article has a DOI, how many independent sources confirmed its data, whether the required fields are filled in, and how recent the latest confirmation is. Disagreement between sources and a missing identifier lower it. A value of 80 or above means the record was published without further checking; 60 to 79 means it is published at reduced confidence, with a manual check advisable. A record verified by an editor by hand is never pushed below 90 by a recalculation. This scores our data about the article, not the article itself.

Abstract

The article highlights the issues of enhancement of high school students` vocabulary in accordance with the requirements of state standards for lexical skills of secondary schools students. Specific features and advantages of project and gaming technologies as effective techniques of improvement of school students foreign language skills are considered and analyzed in the given work. The authors focus on the fact of taking into consideration age peculiarities in the process of acquiring lexical minimum of high school students. The article gives the review of project and gaming learning technologies as effective techniques of development of students` lexical skills, the strategy and ways of their application at foreign language classes. In authors’ opinion project technology will be reasonable to use on the stage of introduction of new lexical units and reflection. They consider the project technology to be a productive learning technology that fosters independence and responsibility of learners, contributes to the improvement of their search and research skills, as well as the establishment of a solid language base. Setting and solution of problems in the framework of project technology work, highly motivate students in improving their foreign language knowledge and skills due to the fact that they are in active and creative collaboration. As far as game technology is concerned they can be used on all three stages of developing learners’ lexical skills