Abstract
The article is devoted to the study of cybersport as a legal phenomenon. The analysis of the Russianlegislation showed that the term “computer sports’ is the most frequently used in the texts of regulations.Equivalent to this term are such as “cybersport” and “e-sports”. Russia became the first country in the worldto recognize cybersport as an official sport. Currently, the legal regulation of cybersport in Russia is carriedout mainly at the subordinate level. The main regulations in this area are listed. The authors came to theconclusion that cybersport relations are an understudied area, so it is still difficult to make a decision onthe need for a special law. It is proved that such a decision will be justified if such a specificity of this sportis established, the level of which will not allow the existing legislation to be applied to these relations andwill require other approaches. The main discussions on the studied issue that take place in the scientificliterature are named. Special legislation on international cybersport has not yet emerged either, althoughthe development of cybersport in the world is quite dynamic, and the International Esports Federation unites 100 countries, and the Asian Electronic Sports Federation — 45 countries. Some features of the developmentand legal regulation of the area under consideration in some Asian countries are identified. The authorspredict further development of legislation in this area in the near future.