EFFECTIVENESS OF GIANT EDUCATIONAL GAME MEDIA FOR IMPROVEMENT MOTOR SKILLS

2022

Full text Open access: Gold Metadata (CSL-JSON)
DOI 10.51579/1563-2415.2022-2.10
Data confidence 70 medium
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Abstract

The purpose of this research is analyze effectiveness giant educational game media with the theme of scientific-based transportation equipment to improve the motor skills of group B kindergarten children in Kudus. This study uses quasi experimental in the form of nonequivalent control group design. Data sources in this study were teachers and children from group B of Pertiwi Bacin Kindergarten, ABA V Kindergarten, and Nurush Shofa Kindergarten at Kudus, material experts and product experts. Data collection techniques using assessment of observations for children. The instrument is observation sheets. The data analysis technique was carried out in limited trials and extensive trials. It is analysis prerequisite test, and hypothesis testing using t test. The results of the effectiveness test through product trials on the independent Paired Sample t test. Results of t test of 21,189 and a t table of 4,381 or 21,189 > 4,381. Meanwhile N-Gain value of 71 in the effective category. Based on the results of t count > t table and the value of N-Gain, it can be interpreted that the use of giant educational game media learning media with the theme of scientific-based transportation is effectively used to improve the motor skills kindergarten in Kudus. The conclusion is giant educational game media learning media is effective to improve motor skills kindergarten in Kudus.