Metauniversity as a Tool for Inclusive Learning

2024

Full text Open access: Gold Metadata (CSL-JSON)
DOI 10.1016/j.procs.2024.11.147
Data confidence 70 medium
How this score is calculated

It is built from checkable properties of the record itself: whether the article has a DOI, how many independent sources confirmed its data, whether the required fields are filled in, and how recent the latest confirmation is. Disagreement between sources and a missing identifier lower it. A value of 80 or above means the record was published without further checking; 60 to 79 means it is published at reduced confidence, with a manual check advisable. A record verified by an editor by hand is never pushed below 90 by a recalculation. This scores our data about the article, not the article itself.

Abstract

This paper explores the concept of a Metauniversity as an innovative tool for inclusive learning in higher education. Leveraging cutting-edge virtual reality (VR) and augmented reality (AR) technologies, particularly Unity and Meta XR platforms, the Metauniversity creates a comprehensive and accessible educational environment. The study focuses on two key aspects: the inclusive nature of the platform and its multiplayer capabilities. By allowing students to create and customize avatars, the Metauniversity accommodates diverse physical and cultural characteristics, promoting equality and comfort in the learning process. The multiplayer features facilitate real-time interaction, collaborative projects, and knowledge sharing, enhancing the overall educational experience. The paper also delves into the technical architecture of the multiplayer system, demonstrating how various components interact to create a seamless, immersive learning environment. This research highlights the potential of Metauniversity to revolutionize educational approaches, offering new opportunities for personal and professional development while fostering a tolerant and harmonious learning community.