IMPACT OF PHYSICAL ACTIVITIES UNDERTAKEN USING VR ON MENTAL WELL BEING, FOR FOREIGN LANGUAGE TEACHERS

2025

Full text Open access: Hybrid Metadata (CSL-JSON)
DOI 10.53360/3080-3861-2025-4(4)-4
Data confidence 70 medium
How this score is calculated

It is built from checkable properties of the record itself: whether the article has a DOI, how many independent sources confirmed its data, whether the required fields are filled in, and how recent the latest confirmation is. Disagreement between sources and a missing identifier lower it. A value of 80 or above means the record was published without further checking; 60 to 79 means it is published at reduced confidence, with a manual check advisable. A record verified by an editor by hand is never pushed below 90 by a recalculation. This scores our data about the article, not the article itself.

Abstract

Mental well-being and language learning anxiety play a crucial role in the effectiveness and productivity of foreign language teaching. In recent years, growing attention has been given to the psychological health of educators; however, limited research has explored innovative approaches to supporting mental well-being, particularly in Central Asian contexts. This qualitative study explores the impact of virtual reality (VR)–based physical activities on the mental well-being of foreign language teachers at a university level. The study aimed to (1) examine teachers’ understanding of their mental well-being, (2) identify their experiences, barriers, and facilitators related to engagement in regular physical activity, and (3) investigate their perceptions of physical activities undertaken using immersive VR. Data were collected through semi-structured baseline and follow-up interviews. Participants took part in five VR-based physical activity sessions over a two-week period. Thematic analysis revealed that participants conceptualized mental well-being in diverse ways but commonly identified physical activity as a key strategy for managing stress, anxiety, depression, and mood. Traditional activities such as walking, running, stretching, and meditation were frequently reported. Findings from follow-up interviews indicated that although VR-based physical activities were initially challenging due to their novelty, they were perceived as engaging, enjoyable, and effective in temporarily improving mood and reducing anxiety. Participants reported increased immersion and distraction from daily stressors during VR sessions. While the positive effects were short-term and VR was not viewed as a replacement for conventional physical activity, it was considered a valuable and innovative complementary tool. The study acknowledges limitations related to small sample size and lack of data saturation and recommends further large-scale qualitative and mixed-method studies.