THE USING DIDACTIC GAMES AS A TOOL TO INCREASE THE INTEREST OF 7TH GRADE STUDENTS IN STUDYING CHEMISTRY

2026

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DOI 10.51889/2959-5762.2026.89.1.029
Data confidence 70 medium
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Abstract

Modern education requires innovative teaching methods that stimulate students' interest in the learning process and encourage active thinking. It is crucial to maintain this interest throughout the school years. One effective approach is theuse of didactic games, which make learning more interesting and productive while also contributing to better memorisation of information. Using game technologies to teach chemistry not only promotes the learning of abstract concepts and complex theoretical foundations but also the development of practical skills. From 12 February to 16 April 2025, a pedagogical experiment was implemented in 7B (the experimental group) and 7C (the control group) at the General Education School named after Academician E.A. Buketov No 52 ( Karagandacity). The experiment aimed to develop and test educational games that would improve academic achievement and students' interest in chemistry. 48 students took part in the experiment. In accordance with the curriculum and taking into account the age characteristics of the students, experimental studies were conducted in six lessons using educational games: “Guess the Scientist”, “Chemical Quest, “Encryption of elements”, “Guess the Element. “Isotope bingo”, “Chemical constructor”, “Molecular detective”, “Secret ingredient”, “Sorting foods”, “Chemical Code” and other.