IMPACT OF MEANINGFUL GAMIFICATION ON COMMUNICATIVE COMPETENCE IN ENGLISH LANGUAGE TEACHING

2026

Closed access Metadata (CSL-JSON)
DOI 10.48371/peds.2026.80.1.035
Data confidence 70 medium
How this score is calculated

It is built from checkable properties of the record itself: whether the article has a DOI, how many independent sources confirmed its data, whether the required fields are filled in, and how recent the latest confirmation is. Disagreement between sources and a missing identifier lower it. A value of 80 or above means the record was published without further checking; 60 to 79 means it is published at reduced confidence, with a manual check advisable. A record verified by an editor by hand is never pushed below 90 by a recalculation. This scores our data about the article, not the article itself.

Abstract

This article explores the impact of meaningful gamification on the development of communicative competence among students learning English as a foreign language. The study is grounded in the RECIPE model developed by Scott Nicholson, which incorporates six core components: Reflection, Choice, Engagement (Participation), Information, Play, and Exposure. These elements are aimed at enhancing intrinsic motivation and fostering deeper educational involvement. The quasi-experimental study was conducted among 7th-grade school students in one of the secondary schools in Almaty, Kazakhstan. The participants were divided into two groups: a control group exposed to traditional gamification techniques and an experimental group engaged in activities designed according to the principles of meaningful gamification. The research methods included pre- and post-testing of communicative competence, student surveys, classroom observation, reflective diaries, and semi-structured interviews. Findings revealed that students in the experimental group demonstrated a notable improvement in communicative activity, confidence in using English, and sustained learning motivation compared to their peers in the control group. The article concludes that meaningful gamification, when applied thoughtfully and systematically, can serve as an effective pedagogical strategy to support the development of communicative competence and long-term engagement in language learning. Recommendations for educators and implications for further research are also discussed.