DIGITAL APPROACHES FOR IMPLEMENTING GAME-BASED TECHNOLOGIES IN FOREIGN LANGUAGE TEACHING FOR STUDENTS

2025

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DOI 10.59787/2413-5488-2025-52-4-19-28
Data confidence 70 medium
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Abstract

The article examines digital approaches for integrating game-based technologies into foreign language teaching for students in pedagogical specialties.The purpose of the research is to explore both theoretical foundations and practicalapplications of integrating digital game-based methods, as well as to determine pre-service teachers’ readiness for their implementation in the teaching process. The study involved 120 pre-service teachers from Astana International Universityand assessed three dimensions of preparedness for integrating digital game-based technologies in foreign language teaching: technological literacy, pedagogical awareness, and practical readiness. While participants were familiar with platforms such as Kahoot, Quizizz, Wordwall, and Baamboozle, their practical readiness was limited due to insufficient methodological training and institutional support. To address these challenges, the authors developed a pedagogical manual, The Teacher, providing structured guidance, digital resources, and gamified classroom strategies. A five-month experimental study demonstrated that participants using the manual significantly improved their practical readiness, confidence, and ability to apply game-based tools effectively, whereas the control group showed only modest progress. These findings confirm the hypothesis that insufficient integration of digital and game-based learning limits practical readiness and highlight that targeted methodological support enhances pre-service teachers’ competence, creativity, and engagement in modern language instruction.