STUDYING THE FEATURES OF USING GAME TECHNOLOGY IN TEACHING ENGLISH FOR JUNIOR SCHOOL STUDENTS

2025

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DOI 10.47649/vau.25.v77.i2.19
Data confidence 70 medium
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Abstract

Today, the early English language learning question for junior school students is becoming increasingly important. For many decades, methodologists and linguists have given considerable attention to this question, as children at the junior age are generally ready to learn English easily and with interest at the elementary level. The purpose of the article is to study the features of the pedagogical approach in teaching English to elementary school students. The use of various game technologies in the teaching process is considered the optimal approach for junior students, aligning with their holistic perception of the world and creating the necessary conditions for junior pupils’ cognitive, intellectual, and creative abilities. Traditional lessons cannot fail to arouse the junior school students’ interest, but on the contrary, they often tire them out. To stimulate students' interest in English lessons, it is necessary to introduce novelty into the lesson's course. In this way, we form the inquisitive, creative, thinking, and searching abilities of junior students. At primary school, it is desirable to use game technology for this purpose. The results of the study provide a detailed examination of the features of incorporating game technology into the teaching process for junior school students. The practical presentation of the material through the chosen game enables students to understand the content better and apply their knowledge outside of the learning environment.