Exploring current thematic and methodological patterns in STEAM education research

2025

Full text Open access: Hybrid Metadata (CSL-JSON)
DOI 10.31489/2025ped2/159-169
Data confidence 70 medium
How this score is calculated

It is built from checkable properties of the record itself: whether the article has a DOI, how many independent sources confirmed its data, whether the required fields are filled in, and how recent the latest confirmation is. Disagreement between sources and a missing identifier lower it. A value of 80 or above means the record was published without further checking; 60 to 79 means it is published at reduced confidence, with a manual check advisable. A record verified by an editor by hand is never pushed below 90 by a recalculation. This scores our data about the article, not the article itself.

Abstract

Science, Technology, Engineering, Arts, and Mathematics (STEAM) is a recent educational strategy that proposes interdisciplinary teaching, encouraging innovation and economic growth. However, at the stake of this field development, there is a lack of research exploring the recent state of STEAM education research approaches. Therefore, this study aimed to explore the thematic and methodological patterns of recent STEAM education research, and for this purpose performed an in-depth PRISMA-guided systematic literature and content analysis of 20 manuscripts published between 2019 and 2024 in the Taylor & Francis and Emerald databases. The study noticed that research on STEAM education has increased in the past two years, and the qualitative method was the most frequently utilized research design; students and teachers were the primary research participants; however, the experts’ and policymakers’ perceptions of STEAM education have received little attention. Findings also revealed three categories of themes in current STEAM education research: 1) encouraging meaningful STEAM learning experiences for students, 2) teacher education and 3) understanding STEAM education as a field that requires further in-depth study of its processes. Implications were provided to advance further studies in STEAM education research.