THE ROLE OF GAMIFICATION IN DEVELOPING FOREIGN LANGUAGE COMMUNICATIVE COMPETENCE

2025

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DOI 10.62724/202510203
Data confidence 85 high
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Abstract

This article examines the potential of gamification as a common pedagogical method in teaching English. The main purpose of this study is to demonstrate the educational and methodological potential of gamification in the development of students' communication skills. The research is based on a systematic approach to the formation of foreign language communication skills in the higher education system, including activity-based methods and methods of interaction within the competence paradigm. This method combines a theoretical analysis of scientific literature, a review of domestic and international gamification experience, and the use of game modeling methods in the educational process. The study includes an analysis of the role of game elements such as scores, leaderboards and interactive tasks in motivating and attracting students to participate in English language courses. The results confirmed that gamification significantly increased students' activity and motivation, developed creativity, and improved language learning outcomes. The study emphasized its effectiveness at all stages of language learning, from acquiring vocabulary to mastering communication skills. This research is very important for teachers who are looking for innovative ways to improve English language learning outcomes for students. It highlights the importance of integrating digital tools and gaming technologies into the learning process, especially in the age of digital transformation. The results obtained can be applied in schools, higher education institutions and professional development programs. In short, gamification is an effective tool for promoting active participation and motivation in modern education. The study contains practical suggestions for the introduction of gamification to improve the quality of English language teaching.