PLAY AS A LEARNING PROCESS

2024

Full text Open access: Gold Metadata (CSL-JSON)
DOI 10.51889/3005-6217.2024.82.4.002
Data confidence 70 medium
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Abstract

The article discusses the role of games in the educational process, particularly in modeling students' future professional activities. The author examines artificial games as a form and method of teaching, emphasizing the importance of active participation, creative approaches, and feedback. Examples of games used in teaching chemistry and analytical chemistry are provided, and their advantages over traditional methods are discussed. Educational games hold an important place in the learning system. They enable the simulation of professional scenarios and teach students to make decisions in problematic situations. The article explores various types of games, including simulation and symbolic games, which can be used as educational tools. Games are considered as an independent activity aimed at developing students' intellectual and practical skills.It is shown that game-based learning enhances students' engagement and interest in the subject, contributing to better retention of the material. Games help develop analytical and decision-making skills by simulating real-world processes. As a form of teaching, games prove to be an effective means of activating students' learning activities, enhancing their cognitive and professional skills. The use of games in the educational process improves the quality of learning, making it more engaging and productive.