Development of Blended Learning Model Based on E-Learning and Augmented Reality in Computer Network Courses

2024

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DOI 10.1109/isitdi62380.2024.10795897
Data confidence 70 medium
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Abstract

This study aims to develop a Blended Learning Model based on E-learning and Augmented Reality on Computer Network Courses that is valid, practical and effective. This type of research is Research and Development, the methods and development procedures are adopted from ADDIE model. Blended Learning model based on E-Learning and Augmented Reality consists of 6 steps: (1)Learning Initial Orientation; (2) Use of Information Content and Material; (3) Tax of Group Discussion to Analysis Problem; (4)Focus Group Discussion; (5)Implementation to Present the Result of Problem Solving; (6)Evaluation. The data validity analysis used Aiken's V calculations for product validation. Practicality and effectiveness tests were carried out on lecturers and students in the form of a questionnaire. Hypothesis testing on effectiveness using independent sample t-test analysis. The findings of this study are a Blended Learning Model based on E-Learning and Augmented Reality in Computer Network Courses. The development of this model is supported by model book products, Computer Network textbooks, lecturer manuals, student manuals, application manuals, e-learning media, and augmented reality applications. The results of the product validity analysis indicate that all the products in this study are valid. The results of the practicality analysis by lecturers and students show that everything is practical. And based on the effectiveness test of this model it can improve student learning outcomes. And the implication of this research is that the Blended Learning Model based on E-learning and Augmented Reality which is developed can improve student learning outcomes in Computer Network Courses