Game-Theory Model of a Two-Level Hierarchical Game with Distributed Control

2024

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DOI 10.1109/sist61555.2024.10629488
Достоверность данных 70 средняя
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Аннотация

Synergic soundness of combining activities of competence points at managing a particular item being a player in a hierarchical game was confirmed as per the game and theoretical pattern. An arbitrary set comprising a couple of points of intelligence was studied as a bi-level hierarchical game. Authors have scrutinized all prerequisites for antagonism and game equilibrium, they have confirmed the efficiency of strategies of merger or cooperation of the player management centers in a system with distributed control. The thesis is exploring the elaborated methodology of investigating propositions raised by crew personnel towards precluding contradictory statuses within the phase of the crew foundation. The scrutinized procedure is built-up on fundamentals of the game and theory ideas. Controversies among multiple crew players basically emerge during the crew establishing period. For a program leader, the main assignment is to reveal a deviating status beforehand enough and to discover a path forward to solve the same for the benefit of every crew player and with no injury to the crew activities in the whole. A crew that was constituted towards fulfilment of a joint project frequently faces a position in which a couple of players involved in it form their deviating opinion about the concepts of the ultimate produce establishing. In that situation, either of the players possesses a vast knowledge in elaborating produces and activities of such kind in a series of crews belonging to their practical skills.