Аннотация
The use of virtual reality for learning is a relatively recent trend in education. Hence, there are many understudied aspects. In this research, 16 secondary school teachers were invited to participate in symmetric and asymmetric collaborative learning in virtual reality using Class VR virtual reality case headset and a standalone Oculus Quest 2 headset. As results demonstrate, majority of teachers (68, 8%) believe that collaborative learning in virtual reality is significantly different from both computer-supported collaborative learning (CSCL) and traditional collaborative learning in classroom. While teachers believe that using virtual reality in distance and collaborative learning has strong potential in classroom, they also express concerns regarding technical, software and resource support and readiness of teachers themselves to use virtual reality.