Transformation of Kazakh Children’s Games into Digital Format

2026

Полный текст Открытый доступ: Gold Метаданные (CSL-JSON)
DOI 10.53871/2078-8134.2026.3-01
Достоверность данных 70 средняя
Как считается эта оценка

Складывается из проверяемых признаков самой записи: есть ли у статьи DOI, сколько независимых источников подтвердили её данные, заполнены ли обязательные поля и насколько свежо последнее подтверждение. Снижают оценку расхождения между источниками и отсутствие идентификатора. Значение от 80 означает, что запись опубликована без дополнительной проверки; от 60 до 79 — что она опубликована с пониженной достоверностью и ручная проверка желательна. Запись, выверенную редактором вручную, пересчёт не опускает ниже 90. Это оценка наших данных о статье, а не оценка самой статьи.

Аннотация

Modern researchers talk a lot about the concept of "digital childhood". It is no secret that without clear boundaries between the virtual and real world, children are more interested in electronic games than in children's games in the traditional form that have developed in the era of electronic technology development. As always, established worlds undergo changes when any new technologies come into our lives. The order of playing the established Kazakh children's games and, in general, the gameplay of children has also changed. Considering that most of our national games have not switched to electronic format, and even more so do not correspond to this format, it should be noted that, first of all, this poses a serious threat to children's game folklore. For sciences such as psychology, sociology, pedagogy, ethnography, and not just folklore, this is a common problem. We say that although distancing children from traditional games is normal in the era of digitalization, it has a huge impact on the mental and physical development of the child. Therefore, the main purpose of this study is to identify the main features of Kazakh children's games in the conditions of electronic transformation, to identify the influence of electronic format on game folklore, to think over ways to preserve national games, as well as to consider new approaches to the analysis of children's games as a new socio-cultural phenomenon. To this end, this article analyzes the traditional and digital forms of both games on the example of traditional Kazakh games for children "togyzkumalak" and "asyk atu". A questionnaire survey was conducted among schoolchildren and parents, opinions were exchanged on the pros and cons of electronic games, and the reasons for children's enthusiasm for electronic games were revealed. Specific recommendations on popularization, popularization of Kazakh children's games are given.