ИНФОРМАТИКА ПӘНІН ОҚЫТУДА ТОЛЫҚТЫРЫЛҒАН ШЫНДЫҚ ТЕХНОЛОГИЯЛАРЫН ҚОЛДАНУ

2026

Закрытый доступ Метаданные (CSL-JSON)
DOI 10.70239/arsu.2026.t83.n1.18
Достоверность данных 70 средняя
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Аннотация

This article presents methods for creating a mobile application with augmented reality (AR) elements for studying the basics of robotics in computer science lessons, aimed at improving the efficiency of the learning process. Special attention is paid to the application architecture based on the use of AR markers and three-dimensional models, ensuring correct object visualization. Particular emphasis is placed on the user interface, which provides interactive study of robotic models using AR markers, including visual hints, control elements, and clear presentation of educational material. The key features of the application are considered, which enable visual learning of different types and structures of robots. The article also describes measures to ensure correct and stable operation of the application in the educational process. The prospects for the development of the mobile AR application are analyzed, including expanding functionality, increasing interactivity, improving visualization, and adapting the application to educational tasks. The results obtained confirm the feasibility of using the selected technology. The conducted study demonstrates the significance of integrating augmented reality technologies into computer science education, particularly in studying the basics of robotics, which contributes to improved clarity, engagement, and efficiency of learning. The developed mobile AR application based on Unity allows visualization of three-dimensional models of various types of robots, studying their structure, accessing reference information, and performing interactive actions. The study demonstrates the importance of integrating AR technologies into educational applications, contributing to the creation of more adaptive and effective tools for learning topics related to robotics.