From Classroom to Crisis: Transforming Medical Training with Game Based Learning

2026

Закрытый доступ Метаданные (CSL-JSON)
DOI 10.1017/s1049023x26103689
Достоверность данных 70 средняя
Как считается эта оценка

Складывается из проверяемых признаков самой записи: есть ли у статьи DOI, сколько независимых источников подтвердили её данные, заполнены ли обязательные поля и насколько свежо последнее подтверждение. Снижают оценку расхождения между источниками и отсутствие идентификатора. Значение от 80 означает, что запись опубликована без дополнительной проверки; от 60 до 79 — что она опубликована с пониженной достоверностью и ручная проверка желательна. Запись, выверенную редактором вручную, пересчёт не опускает ниже 90. Это оценка наших данных о статье, а не оценка самой статьи.

Аннотация

Introduction: Preparing medical students for disaster response is a complex challenge that goes beyond theoretical knowledge. To address this, an innovative educational tool in the form of an interactive board game has been created. The game is designed to simulate real-life emergency scenarios, engaging students in critical thinking, teamwork, and effective decision-making under pressure. Methods: The board game utilizes open-source guidelines to simulate realistic emergency scenarios, requiring strategic decision-making. Players assume roles such as Team Leader, Doctor, Medical Support, Logistics Coordinator, and Psychologist, each contributing unique skills. Game mechanics include triage, resource management, and resolving ethical dilemmas, such as prioritizing care with limited supplies or addressing psychological distress. Scenarios progress through timed rounds, emphasizing urgency and collaboration. Results: The board game was evaluated internally for educational content and design feasibility. The scenarios integrate real-world medical protocols, emphasizing decision-making under pressure. The game’s theoretical framework was validated against established emergency medicine practices, highlighting its potential to foster engagement and collaborative learning among medical students. The evaluation focused solely on aligning the game content with open-source medical standards and ensuring an accurate representation of crisis conditions. Conclusion: This game introduces a fresh approach to training healthcare students in disaster response. Combining realistic scenarios with a strategic, team-based format creates a stimulating and effective learning environment. The game shows potential as a valuable tool for medical education, providing a risk-free environment for developing critical skills in disaster response and preparing students to handle real-world crises confidently and competently.