Аңдатпа
Gamification elements are used in various fields. Game technologies can also be used in the educational process. How to make lessons interesting with the help of gaming technologies? The article provides an answer to this question. A geometry game was developed and the game mechanics were analyzed. Several solutions have been proposed to combat the destructive strategy. The main constructs of gamification are shown, such as intrinsic and extrinsic motivation, attitude, self-efficacy. On the basis of the developed game, experiments were carried out with students. On the basis of the experiment, the effectiveness of using gamification for the formation of sustainable internal motivation of students to systematically solve problems is shown. Examples are given that illustrate the content aspect of the presented model - fragments of author's developments. The application of the developed game as a material for repeating the topic for the lesson of analytical geometry for traditional education is considered.Based on the results of the study, conclusions were drawn about the benefits and effectiveness of gamification in the classroom. Prospects for the development of the research topic and directions for further activities are outlined. Scientific work can be useful for programmers developing e-Iearning tools.